Dice Roller

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Fill in the fields and run.

Dice mechanics beyond d6

Polyhedral sets map skill checks to different variance profiles: d20 for swingy checks, 2d6 for a bell curve toward seven. Naming the dice count and sides keeps remote sessions legible in chat logs.

Advantage and disadvantage

Rolling twice and keeping high or low shifts odds without changing the die itself. Document which rule you used—players remember outcomes, not mechanics.

Teaching probability

Empirical frequency approaches theory over many rolls. Compare predicted sums for 2d6 against a histogram from repeated clicks to bridge stats class and play.

House rules

Exploding dice, reroll ones, and botch thresholds change distributions. Agree before the session; the roller executes randomness, not rules lawyering.

FAQ

Are online dice rolls fair?
They use pseudo-random generators adequate for play. Competitive tournaments sometimes require physical dice or audited apps.
How do I roll 4d6 drop lowest?
Roll four six-sided dice, sort results, discard the lowest, sum the rest—a common tabletop character-stat method.
Can I add modifiers?
Yes—apply +/− bonuses after the physical roll total. Clarify whether modifiers stack before or after multiplication effects per your game system.